
Showing posts with label Tuesday Reviewsday. Show all posts
Showing posts with label Tuesday Reviewsday. Show all posts
Tuesday, 17 February 2015
Tuesday Reviewsday... or not!

Tuesday, 10 February 2015
Tuesday Reviewsday: Small World
Players: 2+
Playtime: 45minutes+
Replay Value: 10/10
Playtime: 45minutes+
Replay Value: 10/10
Small World (released in 2009) is a brilliant example of a game that has been play-tested, balanced, re-tested, re-balanced, critiqued, and trialed, then put on a shelf for six months before being play-tested again with fresh eyes. There may be overpowered combinations, and 'weaker' combinations, but after just one play through you'll learn to lynch whoever is winning at the time as you fight to control most of the Small World.
Tuesday, 3 February 2015
Tuesday Reviewsday: Killer Bunnies and the Quest for the Magic Carrot
Players: 3+
Playtime: 30minutes+
Replay Value: 2/10
Playtime: 30minutes+
Replay Value: 2/10
Killer Bunnies and the Quest for the Magic Carrot, released in 2002 and followed by a plethora of expansions, is a terrible game. Someone forgot to play test this, and the rules were written at 4am after too many shots of laced-coffee. The jokes barely raise a chuckle, and the game play is too messy to allow glorious 'Take that!' moments.
Tuesday, 27 January 2015
Tuesday Reviewsday: Zombie Dice
Players: 2+
Playtime: 5-10 minutes
Playtime: 5-10 minutes
Replay Value: 5/10

At the start of your turn, you pull 3 dice out of the container and roll them. Each brain is worth one point. Footprints mean the person has run away. The shotgun blast is, well, as shot in the head. Don't worry you are a super zombie and can handle getting shot twice times, but the third time puts you on the ground.
Tuesday, 20 January 2015
Tuesday Reviewsday: Munchkin
Players: 3+
Playtime: 45minutes+
Playtime: 45minutes+
Replay Value: 10/10
Munchkin is a role-playing card game based on old-fashion dungeon crawlers which makes it sound complicated and boring. However Munchkin strips away the tedious character creation, grumpy dungeon master and in-depth creation of a big complicated fantasy world, and just leaves you with good ol' fashion monster squishing, back stabbing and hilariously illustrated shenanigans.
Tuesday, 13 January 2015
Tuesday Reviewsday: Games library
So for the last couple of months I've managed to stick to the schedule and review one board game a week. I'm a little chuffed with myself for managing this level of committee, but I'm starting to run out. Not all the way out, here's my games library, reviewed and to-be-reviewed:
Tuesday, 6 January 2015
Tuesday Reviewsday: Star Fluxx
Players: 2+
Playtime: 5-45minute
Playtime: 5-45minute
Replay Value: 10/10
Star Fluxx was released in 2011. There are currently 16 different versions of Fluxx, including the original, Cthulhu Fluxx and Stoner Fluxx, however, we opted to purchase Star Fluxx. This game is stupid fun. I mean those together and separately, it's stupid, it's fun, it's stupid fun. The rules are quite simple, you deal each player three cards. First player is decided by whoever says "I'm going first" and draws a card. Then they play a card. Then the next player draws one, and plays one. Super duper simple. In fact those are the only rules that exist when you start the game.
Star Fluxx was released in 2011. There are currently 16 different versions of Fluxx, including the original, Cthulhu Fluxx and Stoner Fluxx, however, we opted to purchase Star Fluxx. This game is stupid fun. I mean those together and separately, it's stupid, it's fun, it's stupid fun. The rules are quite simple, you deal each player three cards. First player is decided by whoever says "I'm going first" and draws a card. Then they play a card. Then the next player draws one, and plays one. Super duper simple. In fact those are the only rules that exist when you start the game.
Tuesday, 30 December 2014
Tuesday Reviewsday: Scoundrels of Skullport
Replay Value: 8/10
Scoundrels of Skullport is an expansion to Lords of Waterdeep (which I reviewed back in November). Released in 2013 it includes two different expansions, three new boards and a mountain of new Intrigue and Quest Cards, as well as new buildings and Lords.
You can use one or both of the new expansions. Using only one expansion means adding 3 buildings to the base board, but has no other effect on set-up. Using both expansions adds 6 buildings to the board, and each player gets another agent.
Tuesday, 23 December 2014
Tuesday Reviewsday: Takenoko
Playtime: 45minutes
Replay Value: 7/10

Takenoko was released in 2011. Unlike the majority of my library it is a simple and pleasant concept, where you help build a lovely garden, grow beautiful bamboo, and then feed it to a roly poly panda.
Tuesday, 16 December 2014
Tuesday Reviewsday: Pandemic - On the Brink
I'm going to assume you have read my review of the base game Pandemic, or know how the gameplay is structured.
If you have played Pandemic or read my review, you know that you lose. A lot. But for some reason I decided to go out and buy the Pandemic expansion On The Brink. And now I have three new and brilliant ways to lose.
Tuesday, 9 December 2014
Tuesday Reviewsday: Betrayal at House on the Hill
Players: 3-6, semi co-operative - more players is always better
Playtime on the box: 60minutes
Actual playtime: Up to 2 hours
Replay Value: 7/10
Replay Value: 7/10
Is there someone in your group who likes to read the manual cover to cover? Good, invite them over and give them the rule book. Make them read it twice while you are cooking dinner. Then keep the rule book close at hand to answer your ten thousand questions.
Betrayal at House on the Hill was released by Avalon Hill and Wizards of the Coast in 2004. You are cast as a motley assortment of characters who have stumbled into a haunted house. So, of course, you decide to go exploring.
Tuesday, 2 December 2014
Tuesday Reviewsday: Pandemic
Playtime on the box: 45minutes
Actual playtime: Depends how quickly the game stomps you
Replay Value: 10/10 - I will never turn down a game of Pandemic
Replay Value: 10/10 - I will never turn down a game of Pandemic
Now that the Ebola scare has quieted down (in my corner of the world at least) it seems safe to talk about Pandemic. Released in 2007 by Z-Man games, Pandemic is a devilish horror of a game where you are a Centre for Disease Control team trying to save the world. Designed by Matt Leacock, it is a beautifully balanced game where you are constantly hovering between life and death by plague.
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A two-player game after set up |
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